Vessel destruction is expensive

This issue has been tracked since 2022-06-19.

While replaying the journal for #3375, I am noticing that destroying a vessel is rather expensive (in some cases, 20-30 seconds). I have not investigated why, but I suspect that the vessels that are slow to destroy have tons of checkpoints. We might want to address this note sooner rather than later. Or we might want to put the vessel in an arena. Or both.

pleroy wrote this answer on 2022-08-27

Note that #3385 addressed most of the problem. An arena might still make sense, but it would add code complexity.

More Details About Repo
Owner Name mockingbirdnest
Repo Name Principia
Full Name mockingbirdnest/Principia
Language C++
Created Date 2014-02-08
Updated Date 2023-03-29
Star Count 664
Watcher Count 29
Fork Count 62
Issue Count 109

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