It is running KSP's unity in debug mode. cf. https://gist.github.com/gotmachine/d973adcb9ae413386291170fa346d043
Essentially yes. You're instantiating Unity objects during the Plotter constructor [static declarations at the class level], which is not allowed. The exception is swallowed or suppressed in non-debug mode. More appropriate would be to put those initializations into a new Plotter.Awake()
method, which gets automatically called right after the constructor.
Owner Name | mockingbirdnest |
Repo Name | Principia |
Full Name | mockingbirdnest/Principia |
Language | C++ |
Created Date | 2014-02-08 |
Updated Date | 2023-03-29 |
Star Count | 664 |
Watcher Count | 29 |
Fork Count | 62 |
Issue Count | 109 |
Issue Title | Created Date | Updated Date |
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