bryanedds/Nu: Repository hosting the open-source Nu Game Engine and related projects.

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Issue history of Nu

Nu Recent Issues

Issue Title State Comments Created Date Updated Date Closed Date
Use Span rather than Memory once a Pin API is provided for it. open 1 2023-01-31 2023-01-25 -
Add CelStride property for AnimatedSpriteFacet. open 0 2023-01-30 2023-01-25 -
Fix LOH thrashing in Functional mode. open 0 2023-01-29 2023-01-25 -
Add section about DesiredFrameRate and GameTime in Nu documentation. open 0 2023-01-27 2023-01-25 -
Systematic test of Nu in the new unlimited frame rate mode. open 0 2023-01-27 2023-01-25 -
Extend out-of-box facets and dispatchers to support GameTime. closed 1 2023-01-25 2023-01-25 2023-01-27
DesiredFps.Unlimited should be supported by screen transition system. closed 3 2023-01-24 2023-01-25 2023-01-25
F# literal string match optimizations aren't implemented, so the `entity-property-match-inline` branch can't be merged. open 0 2023-01-24 2023-01-25 -
Consider adding optional address filters to overlays. open 0 2023-01-11 2023-01-25 -
Enable Alt+Up/Down to swap entity orders in hierarchy. closed 0 2023-01-11 2023-01-25 2023-01-12
Consider obsoleting Centered property since the layout system would have to do extra work to support it. open 0 2023-01-10 2023-01-25 -
Gaia group opening bugs. closed 0 2023-01-10 2023-01-25 2023-01-14
Convert BlazeVector over to the new default centering configuration as well as update the docs. closed 0 2023-01-09 2023-01-25 2023-01-09
Make Nu.Math's ToString implementations consistent with System.Numeric's. closed 0 2023-01-08 2023-01-25 2023-01-08
Consider making 2d (non-gui) entities centered by default. closed 5 2023-01-06 2023-01-25 2023-01-09
Text and highlight bugs when setting button Centered to true. closed 0 2023-01-06 2023-01-25 2023-01-07
Visual Studio can sometimes crash while scrolling during an F# debugging session. open 3 2023-01-02 2023-01-25 -
SDL2 keyboard input state not always updating correctly. open 1 2023-01-02 2023-01-25 -
Try to figure out some way to enable continuation-style programming with the Elmish API. open 1 2022-12-28 2023-01-25 -
Debugging reloaded code for large Nu projects can fail. open 0 2022-12-22 2023-01-25 -
Consider opening up Nu.sln and textually inserting user-created projects via Nu.exe rather than attempting to use `dotnet`. closed 0 2022-12-21 2023-01-25 2022-12-23
FieldAccessException sometimes occurs after reloading F# game code. closed 2 2022-12-17 2023-01-25 2022-12-22
Implement Entity.Selectable flag for editing. open 2 2022-12-13 2023-02-01 -
Change what screen's properties / groups / entities are viewed / editable when the selected screen changes. closed 1 2022-12-13 2023-01-25 2022-12-13
Consider moving Lens to Nu. closed 1 2022-12-12 2023-01-25 2022-12-15
Move Prime.Signal into Nu. closed 1 2022-12-11 2023-01-25 2022-12-12
Rendering in Gaia sometimes just freezes seemingly randomly after running for a while. open 1 2022-12-04 2023-01-25 -
Consider adding a flag to entities that specifies when they are created by the Elmish API so that Gaia knows to not allow their deletion. closed 0 2022-12-02 2023-01-25 2022-12-02
Implement Screen and Game properties tabs in Gaia. closed 0 2022-11-30 2023-01-25 2022-12-13
Consider providing and requiring tag interfaces for Message and Commands to afford stronger typing to Signal parameters. closed 2 2022-11-25 2023-01-25 2022-11-28
Provide Gaia-driven Project Creation open 0 2022-11-23 2023-01-25 -
How to implement Spatial Hashing in Nu closed 0 2022-11-20 2023-01-25 2023-01-12
Nu not compiling on Mono due to accidental use of new F# features. closed 2 2022-11-19 2023-01-25 2022-11-21
Rewrite Nu Documentation in Markdown Format. open 0 2022-11-19 2023-01-25 -
Elmish event signal whose value is not equatable causes delay when tearing down subscription. closed 1 2022-11-19 2023-01-25 2022-11-23
Invalid Parameter error on OmniBlade.Linux (tho everything seems to run okay). open 0 2022-11-06 2023-01-25 -
ELMISH_CACHEs are not invalidated when world diverges. closed 4 2022-10-20 2023-01-25 2022-10-28
Provide a Gaia-centric Workflow (featuring MVU-based alternative to Unity Prefabs / Godot Scenes). open 0 2022-10-17 2023-01-25 -
Consider making Metadata global. closed 1 2022-10-10 2023-01-25 2022-10-10
Can't click on entities in Gaia. closed 0 2022-10-06 2023-01-25 2022-10-06
Implement Scaling / Sizing / Rotation / 3d Look with mouse dragging. open 0 2022-09-29 2023-01-25 -
Experiment with doing property and content unbinding when simulants are added to destroy list instead of waiting for unregistration. closed 1 2022-09-21 2023-01-25 2022-09-23
Consider rewriting Gaia with IMGUI open 3 2022-09-18 2023-01-25 -
Experiment with DOM-style MVU implementation. closed 3 2022-08-29 2023-01-25 2022-11-19
Recruit Dialog Buttons not Mounting Properly in OmniBlade closed 0 2022-08-29 2023-01-25 2022-10-06
Categorize simulant properties by facet in property editor. open 0 2022-08-14 2023-01-25 -
Provide a Practical Live Coding Experience closed 3 2022-08-14 2023-01-25 2022-11-19
Rename StaticScene so it doesn't overload the concept of a scene. closed 0 2022-08-14 2023-01-25 2022-09-29
Cull `Visible=false` elements in octree. open 1 2022-08-06 2023-01-25 -
Implement mesh lodding. open 1 2022-07-21 2023-01-25 -