Issue Title
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State
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Comments
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Created Date
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Updated Date
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Closed Date
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Use Span rather than Memory once a Pin API is provided for it.
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open
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1 |
2023-01-31 |
2023-01-25 |
- |
Add CelStride property for AnimatedSpriteFacet.
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open
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0 |
2023-01-30 |
2023-01-25 |
- |
Fix LOH thrashing in Functional mode.
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open
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0 |
2023-01-29 |
2023-01-25 |
- |
Add section about DesiredFrameRate and GameTime in Nu documentation.
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open
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0 |
2023-01-27 |
2023-01-25 |
- |
Systematic test of Nu in the new unlimited frame rate mode.
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open
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0 |
2023-01-27 |
2023-01-25 |
- |
Extend out-of-box facets and dispatchers to support GameTime.
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closed
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1 |
2023-01-25 |
2023-01-25 |
2023-01-27 |
DesiredFps.Unlimited should be supported by screen transition system.
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closed
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3 |
2023-01-24 |
2023-01-25 |
2023-01-25 |
F# literal string match optimizations aren't implemented, so the `entity-property-match-inline` branch can't be merged.
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open
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0 |
2023-01-24 |
2023-01-25 |
- |
Consider adding optional address filters to overlays.
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open
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0 |
2023-01-11 |
2023-01-25 |
- |
Enable Alt+Up/Down to swap entity orders in hierarchy.
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closed
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0 |
2023-01-11 |
2023-01-25 |
2023-01-12 |
Consider obsoleting Centered property since the layout system would have to do extra work to support it.
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open
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0 |
2023-01-10 |
2023-01-25 |
- |
Gaia group opening bugs.
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closed
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0 |
2023-01-10 |
2023-01-25 |
2023-01-14 |
Convert BlazeVector over to the new default centering configuration as well as update the docs.
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closed
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0 |
2023-01-09 |
2023-01-25 |
2023-01-09 |
Make Nu.Math's ToString implementations consistent with System.Numeric's.
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closed
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0 |
2023-01-08 |
2023-01-25 |
2023-01-08 |
Consider making 2d (non-gui) entities centered by default.
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closed
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5 |
2023-01-06 |
2023-01-25 |
2023-01-09 |
Text and highlight bugs when setting button Centered to true.
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closed
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0 |
2023-01-06 |
2023-01-25 |
2023-01-07 |
Visual Studio can sometimes crash while scrolling during an F# debugging session.
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open
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3 |
2023-01-02 |
2023-01-25 |
- |
SDL2 keyboard input state not always updating correctly.
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open
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1 |
2023-01-02 |
2023-01-25 |
- |
Try to figure out some way to enable continuation-style programming with the Elmish API.
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open
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1 |
2022-12-28 |
2023-01-25 |
- |
Debugging reloaded code for large Nu projects can fail.
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open
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0 |
2022-12-22 |
2023-01-25 |
- |
Consider opening up Nu.sln and textually inserting user-created projects via Nu.exe rather than attempting to use `dotnet`.
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closed
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0 |
2022-12-21 |
2023-01-25 |
2022-12-23 |
FieldAccessException sometimes occurs after reloading F# game code.
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closed
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2 |
2022-12-17 |
2023-01-25 |
2022-12-22 |
Implement Entity.Selectable flag for editing.
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open
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2 |
2022-12-13 |
2023-02-01 |
- |
Change what screen's properties / groups / entities are viewed / editable when the selected screen changes.
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closed
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1 |
2022-12-13 |
2023-01-25 |
2022-12-13 |
Consider moving Lens to Nu.
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closed
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1 |
2022-12-12 |
2023-01-25 |
2022-12-15 |
Move Prime.Signal into Nu.
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closed
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1 |
2022-12-11 |
2023-01-25 |
2022-12-12 |
Rendering in Gaia sometimes just freezes seemingly randomly after running for a while.
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open
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1 |
2022-12-04 |
2023-01-25 |
- |
Consider adding a flag to entities that specifies when they are created by the Elmish API so that Gaia knows to not allow their deletion.
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closed
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0 |
2022-12-02 |
2023-01-25 |
2022-12-02 |
Implement Screen and Game properties tabs in Gaia.
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closed
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0 |
2022-11-30 |
2023-01-25 |
2022-12-13 |
Consider providing and requiring tag interfaces for Message and Commands to afford stronger typing to Signal parameters.
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closed
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2 |
2022-11-25 |
2023-01-25 |
2022-11-28 |
Provide Gaia-driven Project Creation
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open
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0 |
2022-11-23 |
2023-01-25 |
- |
How to implement Spatial Hashing in Nu
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closed
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0 |
2022-11-20 |
2023-01-25 |
2023-01-12 |
Nu not compiling on Mono due to accidental use of new F# features.
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closed
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2 |
2022-11-19 |
2023-01-25 |
2022-11-21 |
Rewrite Nu Documentation in Markdown Format.
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open
|
0 |
2022-11-19 |
2023-01-25 |
- |
Elmish event signal whose value is not equatable causes delay when tearing down subscription.
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closed
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1 |
2022-11-19 |
2023-01-25 |
2022-11-23 |
Invalid Parameter error on OmniBlade.Linux (tho everything seems to run okay).
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open
|
0 |
2022-11-06 |
2023-01-25 |
- |
ELMISH_CACHEs are not invalidated when world diverges.
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closed
|
4 |
2022-10-20 |
2023-01-25 |
2022-10-28 |
Provide a Gaia-centric Workflow (featuring MVU-based alternative to Unity Prefabs / Godot Scenes).
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open
|
0 |
2022-10-17 |
2023-01-25 |
- |
Consider making Metadata global.
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closed
|
1 |
2022-10-10 |
2023-01-25 |
2022-10-10 |
Can't click on entities in Gaia.
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closed
|
0 |
2022-10-06 |
2023-01-25 |
2022-10-06 |
Implement Scaling / Sizing / Rotation / 3d Look with mouse dragging.
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open
|
0 |
2022-09-29 |
2023-01-25 |
- |
Experiment with doing property and content unbinding when simulants are added to destroy list instead of waiting for unregistration.
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closed
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1 |
2022-09-21 |
2023-01-25 |
2022-09-23 |
Consider rewriting Gaia with IMGUI
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open
|
3 |
2022-09-18 |
2023-01-25 |
- |
Experiment with DOM-style MVU implementation.
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closed
|
3 |
2022-08-29 |
2023-01-25 |
2022-11-19 |
Recruit Dialog Buttons not Mounting Properly in OmniBlade
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closed
|
0 |
2022-08-29 |
2023-01-25 |
2022-10-06 |
Categorize simulant properties by facet in property editor.
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open
|
0 |
2022-08-14 |
2023-01-25 |
- |
Provide a Practical Live Coding Experience
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closed
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3 |
2022-08-14 |
2023-01-25 |
2022-11-19 |
Rename StaticScene so it doesn't overload the concept of a scene.
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closed
|
0 |
2022-08-14 |
2023-01-25 |
2022-09-29 |
Cull `Visible=false` elements in octree.
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open
|
1 |
2022-08-06 |
2023-01-25 |
- |
Implement mesh lodding.
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open
|
1 |
2022-07-21 |
2023-01-25 |
- |